
Each Worldship is a moving city. 170 hit points and a permanent free-MP footprint. The Worldship is fundamental to Knosson expansion: settlements and construction yards are built on-site from inside.
Worldship Nomads
A thousand years of wandering since their homeworld was lost. Their empire travels with them: Worldships the size of small moons that carry the heart of the Knosson people from one star to the next.
A thousand years ago the Knossons watched their homeworld die. They never built another one. Instead they built Worldships: vessels the size of small moons, each one a sealed civilisation in flight. At the heart of every Worldship is a relic of the original homeworld; the Knossons themselves rarely speak of what those relics are.
They are environmentalists in the truest sense: every Knosson holding eventually moves on, leaving the systems they visit largely intact. Their signature Recycling Stations regenerate a portion of every resource they extract, a slow but sustainable economy that punishes burn-and-leave neighbours.
Knossons tire of warfare but they are devastatingly capable of it. Their fleet is unhurried but unstoppable. The Viken Class Battle Cruiser is one of the most-feared capitals in the galaxy, and their Ulanda Class Support Frigates fire six damage per swing, three times what most other races' support hulls put out.

Each Worldship is a moving city. 170 hit points and a permanent free-MP footprint. The Worldship is fundamental to Knosson expansion: settlements and construction yards are built on-site from inside.

The largest ship a Knosson admiral can build. Fourteen hit points, three slots, and 62 attack: feared across every sector for very practical reasons.

The Knosson command vessel. The bridge the player can step into through the ARGUS tactical view. Cheaper to field than a Viken, with two equipment slots and respectable line firepower.

Six damage per swing. Six. The Ulanda is the highest-damage support frigate in any race; six of these will saw through anything the enemy puts on the line.

A cheap, fast carrier built for hauling Markutial fighters and Silwon bombers into the fight. The Knosson approach is to bring more carriers, not bigger ones, and the Jenozi makes that affordable.
The Knosson civic ladder reflects their fleet-first identity. Names move from "we are travelling" through "we are consolidated" to "we are eternal."
Lean into the Recycling Station economy. A Knosson system with a Recycling Station alongside its Mining Station regenerates 200% of its resource yield every six hours. Other races deplete; you sustain. By mid-game your refineries are still producing while your rivals' are dust.
Worldships are slow. Travel times for Knosson capitals are longer than Human equivalents. Don't try to lightning-raid; your strength is in arriving with overwhelming force and refusing to be dislodged. A Worldship in-system is a permanent fact; nothing budges it casually.
Ulanda support frigates over capital battle cruisers. Counterintuitive but six Ulandas firing four-damage volleys put more pressure on an enemy capital line than a single Viken does. Build the Vikens for shock value; build the Ulandas for actual wins.
Capital designation matters less. Knossons play mobile; you're not as tied to a specific system as Humans or Sharne are. Designate your capital on whichever Worldship-host system you genuinely intend to keep, not just the one you happen to like.
Free on every plan during alpha.
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