
Each Worldship is a moving city. 170 hit points and a permanent free-MP footprint. The Worldship is fundamental to Knosson expansion — settlements and construction yards are built on-site from inside.
Worldship Nomads
A thousand years of wandering since their homeworld was lost. Their empire travels with them — Worldships the size of small moons that carry the heart of the Knosson people from one star to the next.
A thousand years ago the Knossons watched their homeworld die. They never built another one. Instead they built Worldships — vessels the size of small moons, each one a sealed civilisation in flight. At the heart of every Worldship is a relic of the original homeworld; the Knossons themselves rarely speak of what those relics are.
They are environmentalists in the truest sense: every Knosson holding eventually moves on, leaving the systems they visit largely intact. Their signature Recycling Stations regenerate a portion of every resource they extract — a slow but sustainable economy that punishes burn-and-leave neighbours.
Knossons tire of warfare but they are devastatingly capable of it. Their fleet is unhurried but unstoppable — the Viken Class Battle Cruiser is one of the most-feared capitals in the galaxy, and their Ulanda Class Support Frigates fire six damage per swing — three times what most other races' support hulls put out.

Each Worldship is a moving city. 170 hit points and a permanent free-MP footprint. The Worldship is fundamental to Knosson expansion — settlements and construction yards are built on-site from inside.

The largest ship a Knosson admiral can build. Fourteen hit points, three slots, and 62 attack — feared across every sector for very practical reasons.

The Knosson command vessel. The bridge the player can step into through the ARGUS tactical view. Cheaper to field than a Viken, with two equipment slots and respectable line firepower.

Six damage per swing. Six. The Ulanda is the highest-damage support frigate in any race — six of these will saw through anything the enemy puts on the line.

A cheap, fast carrier built for hauling Markutial fighters and Silwon bombers into the fight. The Knosson approach is to bring more carriers, not bigger ones — and the Jenozi makes that affordable.
The Knosson civic ladder reflects their fleet-first identity. Names move from "we are travelling" through "we are consolidated" to "we are eternal."
Lean into the Recycling Station economy. A Knosson system with a Recycling Station alongside its Mining Station regenerates 200% of its resource yield every six hours. Other races deplete; you sustain. By mid-game your refineries are still producing while your rivals' are dust.
Worldships are slow. Travel times for Knosson capitals are longer than Human equivalents. Don't try to lightning-raid — your strength is in arriving with overwhelming force and refusing to be dislodged. A Worldship in-system is a permanent fact; nothing budges it casually.
Ulanda support frigates over capital battle cruisers. Counterintuitive but six Ulandas firing four-damage volleys put more pressure on an enemy capital line than a single Viken does. Build the Vikens for shock value; build the Ulandas for actual wins.
Capital designation matters less. Knossons play mobile — you're not as tied to a specific system as Humans or Sharne are. Designate your capital on whichever Worldship-host system you genuinely intend to keep, not just the one you happen to like.
Free on every plan during alpha.
Join Alpha