Six races · One galaxy
Each race plays fundamentally differently — not just different ships, but a different shape of empire. Master one. Then learn how the others will counter you.

The baseline · Balanced · Adaptable
The foundation race. Best-in-class jump-gate network, deep interdiction tech, and a generalist ship roster that punishes specialists who overcommit.
Read about the Humans →
Worldship nomads · Slow but unstoppable
An ancient civilisation that lost its homeworld and built new ones. Worldships the size of moons carry their entire empire. Devastating in patient hands.
Read about the Knossons →
Wandering fleets · No system claiming
The galaxy's only fully mobile civilisation. They don't colonise — they migrate. Their power scales with fleet size, not territory.
Read about the Feon-Tar →
Fanatics · Cult of the lost Vatari
A syncretic religious movement drawn from every race. Their ships are stitched-together patchwork; their tactics are uncompromising.
Read about the Vatari Cult →
Reclusive · Stealth specialists
The fastest hyperdrives in known space. Cloaked transit and covert tracking modules. Ghost fleets that arrive before anyone knew they'd left.
Read about the Sharne →
Arachnid warriors · Ex-slaves of an ancient empire
A four-legged warrior race driven by a centuries-old vendetta. Their Janta Wave Generator can hurl enemy ships across the void in a single shot.
Read about the Derulons →Every race is free to play on every plan.
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