The short answers. For the long ones, the galaxy is one click away.
Yes. Planet Epoch is free, and the base game will remain free: the whole galaxy, colonisation, fleets, combat, diplomacy and trade. Everyone fights in the same galaxy on the same terms.
No. Planet Epoch runs entirely in your web browser, on desktop or mobile. Register and you're in a live galaxy inside a minute.
A persistent 4X space strategy MMO: explore 400+ hand-charted star systems, expand by claiming systems, exploit resources through mining and trade, and fight fleet battles you can watch and command live in a 3D system view — including from the bridge of your own ships.
Yes — that's the point. The galaxy runs on a real-time clock: fleets keep flying, mines keep pulling ore, and trade convoys keep earning while you're away. Email alerts can warn you when your systems are threatened.
Six playable races — Humans, Knossons, Feon-Tar, Vatari Cult, Sharne and Derulons — each with its own ship roster and playstyle. The Feon-Tar don't even hold territory: their strength is measured in fleet value.
Yes. The interface is mobile-friendly, and the game is designed around short visits — a five-minute check-in to read reports, queue builds and adjust orders is a real turn.
Battles resolve in real time whether you're online or not, but you're not defenceless: defences fight back automatically, early-warning structures can alert you by email before an attack lands, and docking, escorts and diplomacy all shape how safe your space is.
Galaxies have lifecycles — new ones open, run their arc, and crown their victors. That means a newcomer is never permanently behind the oldest accounts. The servers page shows what's live and what's opening next.
Yes — you can create and run your own galaxy with your own settings: its size, its pace, who can join, and which content is enabled. There are a limited number of server slots, but if you want to run your own private game you can request a server here.
Planet Epoch keeps the persistent browser-empire loop but plays out on a real charted map instead of a coordinate grid, with six asymmetric races and combat you can actually see — a live 3D system view and a bridge mode where you command the engagement as it happens.
Yes. Fights play out in a live 3D system view: move your fleet around the system with real distance and arrival times, check each ship's cannon range, group ships and set formations, and watch the beams and missiles fly. Step onto the bridge of a command ship and you can take the helm and guns in person. Underneath it resolves honestly — initiative decides who fires first, attack rolls against defence values, shields soaking the rest.
Past twenty-five systems your empire is flagged Unstable, and the galaxy rolls against you daily: uprisings, virus outbreaks, logistical collapse. It's a wager, not a wall — the right facility in the right place blunts a crisis — but unchecked expansion carries a real, daily cost.
Shipyards supply Maintenance Points and ships consume them. Build past what your yards support and your fleet goes into overdraft, and ships start failing on you. A fleet is a budget balanced against infrastructure you had to build and defend, not a number that only goes up.
Every race fights a different war: Human Jump Gates that make two systems adjacent across any distance, Sharne cloaked transit and the fastest drives known, Feon-Tar mobile factory ships with no home system to defend, Knosson industry that recycles every wreck while the whole clan rides one worldship, Vatari shrine blessings, and Derulon trade networks plus a weapon that hurls enemy ships light-years across the void. Each race page has the details.
There's no player list to browse. You discover another commander when your ships share a system with theirs — from that moment they're on your contact card with their flag and house, and you choose Ally, Neutral or Enemy. Allies lend ships and share resources; enemies get a combat zone and a headline on the news wire.
You designate one world as your capital: a 50% structure bonus, immunity to empire crises, and units that fight harder defending it. One per game. Lose it and it's gone, and the whole galaxy reads about it on the news wire — the same wire that fires when you take someone else's.