Your First Hour
From three ships and 6,000 RP to a two-system empire with income — the verified opening, step by step.
Which Race Should You Choose?
Six races, six starting hands, six definitions of empire — grounded in what each actually gets on day one.
How Resource Points Work
Mining cycles, depleting reserves, trade payouts, recycling — every way RP enters and leaves your treasury.
How Maintenance Points Work
Pool versus use, the hourly bleed when you overshoot, and the 24-hour mutiny clock that hands ships to pirates.
How Morale Works
The satisfaction score, the ±5% income bands, undefended-system penalties, crises — and the Utopia victory.
How Hyperspace Works
Jump range versus hyperdrive rating, real travel times, autopilot courses, and being seen before you land.
Jump Gates Explained
Gate pairs, one-minute transits, who can ride your network, and the Authority's public lanes.
Interdiction Explained
System-wide hyperspace jamming: exits sealed for everyone — including you. Arrivals still land.
How Building Works
The builder tree, the free-to-fill queue that pays only at the front, Transform, limits and crisis risk.