16 May 2026: Course Plotting & Autopilot
Multi-hop autopilot · Mission board restored · iPad command-strip swipe
Course Plotting & Autopilot: new feature
- Set any system as your destination. Open the system panel, click the new ⊚ Set Destination button in the header. Your target is remembered until you pick a new one.
- Auto-route from the jump screen. When you trigger a Jump with a destination set, the map highlights your target with a pulsing purple bracket. If it's out of single-jump range, a purple line draws from your source to the first waypoint inside your range circle, with a clickable ring labelled Auto-Pilot to <destination>.
- Engage autopilot in one click. Pick either the first waypoint or the final destination from the jump screen. The confirmation modal tells you you're starting an autopilot: ships jump leg-by-leg until they arrive.
- Live route on the galaxy map. Ships on autopilot trail a dashed purple line through their remaining legs, drawn in the same style as the green hyperspace transit lines you already know. Other players can't see your plotted course.
- Cancel any time. Click your in-flight transit on the map, then Cancel Course. The current leg completes; the ship lands at its next waypoint and stops. No further auto-jumps.
- Group autopilot. Multi-ship selections plot one shared route, using the slowest ship's speed and shortest ship's range for every leg: same fleet-physics as a manual group jump.
- Pre-computed nav data under the hood (a faithful port of the Epoch 1 model): multi-hop routes resolve instantly, the tick loop never recomputes distances.
Critical bug fixes
- Mission board fixed. The Missions endpoint had been returning Server Error for every player on every galaxy since the previous deploy: a stray quote character in a database comment broke the file load entirely. Live again everywhere, no data loss.
- Hamburger menu now works on Patch Notes, Lore, every per-race page, and the legal pages. The button was rendering but the click handler wasn't loaded on those pages. Mobile users can navigate around the site again.
- iPad command-strip swipe. The top bar on iPad now lets you drag left and right to reach buttons that fall off the right edge: same affordance that phones have had for a while. iPad-sized viewports were previously treated as desktop and missed the scroll fallback.
- Mobile / iPad Play button no longer hangs on a blank tab. On touch devices, the dashboard now uses same-tab navigation to launch into a galaxy. Earlier attempts at the placeholder-window trick failed because mobile browsers background the dashboard tab the moment a new tab opens, throttling the join-token request indefinitely.
UI polish
- System Panel header buttons (Designate Capital, Set Destination, Next System, Focus, Close) are now proper SVG icons that inherit the race-theme colour instead of unicode glyphs that rendered grey on some browsers.
- Cancel Course confirmation uses the in-game themed modal instead of the browser's native confirm dialog: same chrome and feel as the rest of the game's prompts.
- Equip / Unequip errors now show as in-game toast notifications instead of the browser's native alert dialog.