23 May 2026: Trade fleet rebalance
Every trade ship pays more · Heavy freighters pay double · Build costs doubled to match · Human freighters fixed
Bigger payouts, bigger investments
- Trade ratios reshaped. Every trade ship used to carry the same flat trade ratio of 1. Now there are three tiers: a base of 1.5 for most freighters, a 3.0 tier for the heavy haulers (build cost over 2,000 RP), and a small lower tier for Derulon entry traders (Trade Capsule at 1.0, Skorcha Trader at 1.2). The Kur-Baal Freighter is a deliberate race-flavour outlier: despite costing only 1,200 RP it pays at the 3.0 heavy-hauler rate, because Derulons are a merchant culture and their mid-tier freighter is worth as much as another race’s heavy.
- Build costs doubled where the ratio rose. Every trade ship whose ratio is now above 1.0 had its build cost doubled, so the up-front RP investment matches the new payout curve. The Trade Capsule (still 1.0) keeps its original 150 RP price; it’s still the entry-level starter trader.
- Human freighters consistent with the rest of the fleet. Falcon and Michigan used to have a trade ratio but were quietly flagged as not commodity traders, while every other race’s freighters had both flags set. That mismatch is fixed: Human trade ships now behave identically to every other race’s in commodity-trade logic.