Ship Registry · Knossons · Jump Gate

Jump Node

Jump Node registry image
Registry identification image

Combat

Attack0
Defence30
Hull25
Shield0
Initiative0
Guns0
Damage0

Logistics

Build cost12,000 RP
Build time24 h game time

Capabilities

The Knosson Jump Node is essentially a giant artificial worm hole. Jump Nodes allow your fleets move from one system to another almost instantly. You must have constructed a node in both systems in order for this to work. Once the Jump Node is constructed it cannot be deactivated due to the complex nature of the technology to reactivate one would take almost the same amount of time as Jump Nodes take to construct, so once a jump node is brought onto your Jump Network the only way to deactivate it is to have it decommissioned. This means that your enemies can make use of your Jump Network. Jump Nodes will not function properly when an interdiction field is in their vicinity. Knossons do not possess the technology to create interdiction fields, the Humans however do.

Fly One Free The Knossons